3 Pokemon Titles That Didn't Get the Adoration They Warranted

Following a taste of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting series stands as one of the most mainstream video games in existence. Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The ongoing pandemonium around trading card values ensures near-daily Pokémon news stories. It would be difficult to find a Pokémon game that didn't sell at least a couple million units. Remarkably, fan-made Pokémon games go viral annually.

However in spite of that ubiquity and popularity, some Pokémon games that are totally overlooked. These are titles that failed to receive their fair shake, or were buried by the hype of the core series. They're Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Relaxed Forerunner

Too many Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with living with a pet. Sure, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of idle games, and the Let's Play popularization of viewing games you aren't playing. Many never understood that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on broadcasting the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

All of these poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


Given dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu

James Sharp
James Sharp

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot mechanics and player psychology.